Children are born curious,
and play is their language of learning.
We are building a world where children get to know what they are curious about by tinkering with it, and make it stick by playing.
Topics
Vehicles
Games
How we think
Instead of writing our rules down, we put them here. All three work exactly like this in the app; try them.
No punishment for mistakes
Drop a fruit into the jar, then a vegetable. The raccoon doesn't get cross at the wrong one: it ducks, and the vegetable flies over its head. No red cross, no sad sound either.
Every child plays at their own level
The game starts at a point that suits your child's age. As they play with ease it moves up a step; when they struggle, it quietly steps down without them noticing. Try it: match each mother with her baby. Make a few mistakes in one round and the next round has one pair fewer.
One tap doesn't close the game
First finish the digit: drag the pink bead along the path with your finger. Then tap the back arrow once: it only grows. To leave the game, a second tap within three seconds is needed.
Our journey
Curiosity is the fuel of learning. However children have the most fun and learn best, that is the way we walk.
In the app today
Children learn by tinkering; it's in their nature
In Recycling, once one compartment of the truck is full it won't take any more trash of that color: the lifter tries, then puts the container back down. First the truck has to go to the station of the same color and empty it. Drive the truck with your finger and tap the containers.
Just added
Things that go together
In the app these scenes play on a TV: the remote changes the channel and turns the sound up or down. Each channel has a small problem for your child to solve: the object doesn't work on its own, it works with its partner.
In the next version
How Do I Feel
Every face is a feeling; its name is spoken, not written.
The cat's face shifts like the page of a pop-up book: the upper tab on the right changes the eyes, the lower tab on the right the mouth, and the tab on the left brings a random feeling. Your child taps the tabs or pulls them; when the face settles, the name of the feeling that appears is spoken aloud.
The game has more than forty feelings. The youngest (ages 2–3) start with the basic ones: calm, happy, surprised, sad, angry, scared. At this age, when one half of the face changes, the other follows on its own; as the child grows, new expressions open up step by step.
Up next
Tap a shadow.
For parents
On the screen, there is only your child and their game.
Try the parental gate
The same as in the app. The gate requires being able to read: it shows which key to press in words, not as a number (like “five”). A wrong key brings no sound and no warning, so that it doesn't turn into a game for the child. The aim is that a child doesn't wander into the parents' area by accident.
- No ads. No advertising ID, and no third-party software either.
- No account. We don't ask for a name, email or phone number; we don't even ask your child's name.
- Data stays on the phone. Profiles and play history are never sent to us; our server only provides the games' pictures and sounds.
- Works offline too. Games your child has played are saved on the phone, so they open without internet as well.
- Each game has its own settings. You choose how high the numbers go, whether pairs are matched by tapping or by dragging, and the most pieces or pairs there can be. Within that limit, the game adjusts to your child on its own.
You set the daily play time
It starts with no limit. If you like, you can choose 15, 20, 30, 45 or 60 minutes separately for each child's profile, or set a time of your own. About two minutes before time runs out, the character your child chose starts to yawn on screen. Once the child finishes the round in hand, the screen gently goes dark and the character falls asleep. Giving extra time, lifting that day's limit or switching to a sibling's profile all sits behind the parent gate, in your control.
Here the hedgehog shows how it works; in the app it is the child's own character that yawns. Tap the hedgehog while it is sleepy and it startles; tap it while it is asleep and it stirs gently.


